Removed a boss wall in the middle of a capture point.įixed a spot where enemies could just flat out walk or run up a cliffside.įixed a location where bots could become stuck against breakable wooden blockades.įixed an issue where bots could become stuck at the location of the second Grimoire.įixed some places where invisible collisions were blocking projectiles.įixed a spot where bots would get stuck trying to retrieve the last Tome.įixed a rare issue where leylines could get locked in place whilst misaligned, soft locking the event.įixed a number of locations where players and bots could not traverse up steep ledges.įixed a location where the Blightstormer could spawn but be totally unreachable whilst still being able to cast.įixed a location where Blightstormers could cast from underground.įixed an issue where bots could become unresponsive when focused on enemies behind walls.įixed a spot where Sienna's could Firewalk and find themselves beneath the map.įixed an issue where enemies could spawn behind the sanctum gate.įixed an issue where Warpfire Thrower flames could travel through walls.įixed some situations where progression of the end event could freeze up incorrectly.įixed an issue where wooden doors would play the incorrect sound when struck.įixed multiple locations where bots and players could become stuck.įixed an issue where a wall could block ranged projectiles beyond its appearance.įixed a location where patrols could become stuck.įixed a spot where bots would get stuck trying to retrieve the first Tome.įixed an issue where early placing of the barrels to the cart could cause further barrels to not spawn.įixed some spots where bots could get stuck when trying to retrieve a Tome, and a couple of other locations where bots had trouble traversing, including a ladder or two.įixed an issue where a barrel could be thrown out of bounds, soft-locking the level.įixed an issue where Sienna could Fire Walk herself into a ceiling spot.įixed some cases where a Chaos Spawn could get stuck in branches.įixed a location where Skaven could die immediately after spawning.įixed a spot where bots would get stuck trying to retrieve the second Grimoire.įixed a spot that could just heart-attack a player, killing them outright.įixed a spot in the end event where enemies could spawn out of thin air.įixed a broken respawn location near the first Grimoire.
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